Time

Description

Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.

Time mechanics must be synced to function. "sync=true;"

Attributes

Attribute Aliases Description Default
mode m The mode used in the time mechanic. Can be ADD/SET/RESET ADD
amount ticks, t, amt, time The amount of ticks by which the time will be changed 20
personal Sets whether to change the global time or the player's client time false
relative Sets whether to keep the player's time synchronized to its world time with an offset true

Mode Attribute

The different values the mode attribute can be all have different effects

  • ADD - Sets the current time of the world with an offset
  • SET - Sets the current time of the world
  • RESET - Re-syncs the target's world time with the server world time, if it is not already synced

Examples

# Mob File
ExampleMob:
  Type: ZOMBIE
  Skills:
  - sudoskill{s=MidnightAura} @PIR{r=30} ~onTimer:20
# Skills File
MidnightAura:
  Skills:
  - aura{auraName=midnight;i=1;ms=1;rd=true;
    onTick=[
      - time{mode=SET;amount=18000;personal=true;relative=false;sync=true} @self
    ];
    onEnd=[
      - time{mode=RESET;sync=true} @self
    ]} @self

Aliases

  • setTime
Updated Aug 19, 2026