Time
Description
Sets the world's time. Depending on the attributes used, the change in time can be absolute or relative to the target player.
Time mechanics must be synced to function. "sync=true;"
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| mode | m | The mode used in the time mechanic. Can be ADD/SET/RESET | ADD |
| amount | ticks, t, amt, time | The amount of ticks by which the time will be changed | 20 |
| personal | Sets whether to change the global time or the player's client time | false | |
| relative | Sets whether to keep the player's time synchronized to its world time with an offset | true |
Mode Attribute
The different values the mode attribute can be all have different effects
ADD- Sets the current time of the world with an offsetSET- Sets the current time of the worldRESET- Re-syncs the target's world time with the server world time, if it is not already synced
Examples
# Mob File
ExampleMob:
Type: ZOMBIE
Skills:
- sudoskill{s=MidnightAura} @PIR{r=30} ~onTimer:20
# Skills File
MidnightAura:
Skills:
- aura{auraName=midnight;i=1;ms=1;rd=true;
onTick=[
- time{mode=SET;amount=18000;personal=true;relative=false;sync=true} @self
];
onEnd=[
- time{mode=RESET;sync=true} @self
]} @self
Aliases
- setTime