Setlevel

Description

Causes the casting mob to change its level.

Attributes

Attribute Aliases Description Default
action a The type of the operation to perform SET
level l Amount used in the operation 1

Action Attribute

Available actions are

  • SET
  • ADD
  • SUBTRACT
  • MULTIPLY
  • DIVIDE

Examples

This will set the mob level to 3 when it spawns

    - setlevel{a=set;l=3} @self ~onSpawn

This will increase the mob level by 1 each time it kills a player

    - setlevel{a=add;l=1} ~onKillPlayer

This will set the level of the mob to a random value between 1 and 5 when it spawns, plus the score of the __GLOBAL__ fake player from the "testlevel" scoreboard.

    - setlevel{a=set;l="<random.1to5> + <global.score.testlevel>"} @self ~onSpawn

The usage of Placeholders and Math Operations inside of a non-string attribute is Premium Only

Aliases

  • modifylevel
Updated Aug 19, 2026