Setcollidable

Description

Sets if the target of the mechanic should have a collidable hitbox or not.
The result is equivalent to the Collidable Option.

Attributes

Attribute Aliases Description Default
collidable state, value, c Sets if the mob is collidable or not false

Examples

In this example, the mob will permanently become not collidable once it receives a source of damage.

ExampleMob:
  Type: ZOMBIE
  Skills:
  - setcollidable{c=false} @self ~onDamaged

In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.

ExampleMob:
  Type: ZOMBIE
  Skills:
  - aura{d=100;rd=true;ms=1;
    onStart=[
    - setcollidable{c=false} @self
    ];
    onEnd=[
    - setcollidable{c=true} @self
    ]} @self ~onDamaged
Updated Aug 19, 2026