Raytrace
Description
Traces a ray to the target.
This is a Premium-Only mechanic!
| Implemented Placeholders |
|---|
<skill.var.hit-block-type> |
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| entityskill | eskill, es | meta-skill to use when the ray hits an entity | |
| locationskill | lskill, ls | meta-skill to use when the ray hits a location | |
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot | |
| maxdistance | distance, md, d | max distance to trace | 50 |
| raywidth | rw, w | Width of the ray traced | 0.2 |
| ignoreentities | ignoreentity, ie | Whether entities should be ignored, so that the raytrace will never be stopped by them | false |
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
| fluidcollisionmode | fcm | Determines the collision behaviour when fluids get hit during ray tracing | NEVER |
| accuracy | ac, a | spread of the traced ray | 1 |
| verticalnoise | vn | vertical spread of the ray | 0 |
| horizontalnoise | hn | horizontal spread of the ray | 0 |
| raytraceConditions | rc, rcond, rconditions | Conditions applied to the raytraced target | |
| headshotmultiplier | hsmultipler, hsm | headshot power multiplier | 1 |
Examples
MyRaytraceSkill:
Skills:
- raytrace{
entitySkill=[
- damage{amount=20}
];
headshotSkill=[
- effect:particles{particle=reddust;color=#ff0000}
];
locationSkill=[
- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
];
raytraceConditions=[
- samefaction false
]} @targetlocation ~onUse