Hit

Description

Simulates a physical hit from the caster. Takes items (including enchantments), melee stats, attribute modifiers, and potion effects into account.
Inherits every attribute of the Damage mechanic.

Attributes

Attribute Aliases Description Default
multiplier m The percentage of damage to deal 1
forcedDamage fd, forced If this attribute is set, the one specified will be the amount of flat damage that will be inflicted, without consideration for attribute modifiers and similar other modifiers
triggerSkills ts Whether the damage mechanic should also be able to trigger onAttack related triggers true
scaleByAttackCooldown sbac Whether to scale the damage by the weapon's attack cooldown false

This mechanic inherits every attribute of the Damage mechanic

  • The amount attribute is ignored
  • The triggerSkills attribute is defaulted at true
  • The damagecause attribute is set at ENTITY_ATTACK
  • The tags attribute will always have a melee tag.

Examples

This example will make the mob deal 150% of its configured melee damage to its target when its being attacked. Ignoring armors. In this case it would deal 15 damage total since the mob's melee damage is 10.

HitMob:
  Type: Zombie
  Damage: 10
  Skills:
    - hit{m=1.5;ia=true} @target ~onDamaged

Aliases

  • physicalDamage
  • meleeHit
Updated Aug 19, 2026