Healpercent

Description

Heals the target entity for a percentage of its max-health. Like the heal skill, can also overheal mobs by a percentage.

Attributes

Attribute Aliases Description Default
multiplier m, amount, a The percentage to heal, refers to the targets max-health.
0.1 = 10%, 1 = 100% and so on
0.1
overheal oh Whether or not to apply overhealing as additional MaxHealth false
maxoverheal maxabsorb, maxshield, mo, ma, ms The maximum amount of overhealing that can be applied 0
tags tag Allows you to specify any number of arbitrary tags for the mechanic using tags=THIS,THAT. All tags inserted will be UPPERCASED, so always use uppercased names when checking against them
rawtags rtag Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags

Tags Attribute

- healpercent{amount=0.5;tags=BLESSING,PALADIN}

This allows you to set any tag you want on this type of heal to be used with the DamageTag condition.

Tags are arbitrary, and can thus have any name, as long as that does not contain invalid characters.
You can set an indefinite number of tags for each healpercent mechanic.

Examples

This will make the casting mob heal for 20% of its health each time it gets to attack.

  Skills:
  - healpercent{m=0.2} @self ~onAttack

Aliases

  • percentheal
  • hp
Updated Aug 19, 2026