Healpercent
Description
Heals the target entity for a percentage of its max-health. Like the heal skill, can also overheal mobs by a percentage.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| multiplier | m, amount, a | The percentage to heal, refers to the targets max-health. 0.1 = 10%, 1 = 100% and so on |
0.1 |
| overheal | oh | Whether or not to apply overhealing as additional MaxHealth | false |
| maxoverheal | maxabsorb, maxshield, mo, ma, ms | The maximum amount of overhealing that can be applied | 0 |
| tags | tag | Allows you to specify any number of arbitrary tags for the mechanic using tags=THIS,THAT. All tags inserted will be UPPERCASED, so always use uppercased names when checking against them |
|
| rawtags | rtag | Works the same as tags and what is put here will also qualify as a tag, but it will not be UPPERCASED like tags |
Tags Attribute
- healpercent{amount=0.5;tags=BLESSING,PALADIN}
This allows you to set any tag you want on this type of heal to be used with the DamageTag condition.
Tags are arbitrary, and can thus have any name, as long as that does not contain invalid characters.
You can set an indefinite number of tags for each healpercent mechanic.
Examples
This will make the casting mob heal for 20% of its health each time it gets to attack.
Skills:
- healpercent{m=0.2} @self ~onAttack
Aliases
- percentheal
- hp