Wait

Description

Puts the metaskill on hold (like the delay mechanic) until a set of conditions is met.

Attributes

Attribute Aliases Description Default
conditions cond, c, until Conditions to check against. When the conditions are met, the metaskill will continue
interval i How often, in ticks, the mechanic should check against its condition 1
timeout timeouttime, tt The maximum amount of ticks to wait before the metaskill is put out of hold even if conditions aren't met 200
cancelSkill cancel, cs Whether, once a timeout happens, the metaskill should cancel execution instead of resuming false
cancelConditions cc, unless A set of conditions that, if met, will make the mechanic resolve and the metaskill resume immediatly, like if the primary set of conditions was met

Examples

GroundSlam:
  Skills:
  - jump{v=5}
  - delay 5
  - wait{cond=[ - onground ];tt=300}
  - explode
Updated Aug 19, 2026