Sound

Description

Plays a sound from either the vanilla game or a resource pack at the targeted entity or location. An extensive list of sounds can be found here. Using multiple sounds stacked together can give the impression of an entirely new sound.

Attributes

Attribute Aliases Description Default
sound s The sound to play entity.zombie.attack_iron_door
pitch p The pitch of the sound. Can be between 0.01 and 2.0 1.0
volume v The volume of the sound. 1.0
radius r The radius in which the sound will be heard volume*16
soundcategory category, sc The category at which the sound is played, useful for resourcepacks MASTER
emitter em Anchor sound playback dynamically to an entity, rather than a static location
audience The audience of the effect world

SoundCategory Attribute

A list of sound categories can be found here.

Volume Attribute

The “volume” attribute, while above the value of "1", doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.

The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)

While the value is between 0 and 1, the sound is still played in a 16 blocks radius, but with diminished volume, with 0.1 being 10% of normal volume, 0.4 being 40% of normal volume and so on.

Emitter Attribute

If an emitter is set, sound playback will occur dynamically from the emitter-entity's location rather than a set location.

Emitter Description
CASTER The entity that has called the mechanic
TARGET The target entity of the mechanic
BOTH Plays twice, on both the caster and target
AUDIENCE Inherits the audience of the mechanic as the emitter(s)

Examples

EndermanAttack:
  Skills:
  - sound{s=entity.enderman.scream} @self

The below example plays a sound from your resource pack. A good guide on adding custom sounds can be found here.

BossSoundEffect:
  Skills:
  - sound{s=yoursound:example.sound.name_1} @self

Aliases

  • effect:sound
  • s
  • e:sound
  • e:s
Updated Aug 19, 2026