StatDamageModifier

Description

Used in stat triggers to check the increased damage (as a multiplier). Can be useful to differentiate between positive and negative effects.

Attributes

Attribute Aliases Description Default
value v, amount, a, damage, d, multiplier, m The minimum multiplier to check for. Defaults to 1. Will return true if the multiplier is bigger than the value to check for. 1

Examples

  Conditions:
  - statDamageModifier{m=1.01) castInstead positiveEffectSkill
  - statDamageModifier{m=0.99) orElseCast negativeEffectSkill

Aliases

  • statDamage
Updated Aug 19, 2026