On Cinematic Start
Description
Executes the skill when a cinematicCamera path begins playing on a player.
The caster of this trigger is the player the cinematic is playing for. There is no separate associated @trigger.
This trigger fires for every cinematic start, regardless of whether the path was started from a named file or from inline keyframes. To run a skill only for one specific cinematic, prefer the mechanic's onStart attribute instead.
Examples
CinematicWatcher:
Type: ARMOR_STAND
Skills:
# Hide the player's bossbar UI the moment any cinematic starts
- setVariable{var=caster.hud;value=hidden} @self ~onCinematicStart