On Cinematic Start

Description

Executes the skill when a cinematicCamera path begins playing on a player.

The caster of this trigger is the player the cinematic is playing for. There is no separate associated @trigger.

This trigger fires for every cinematic start, regardless of whether the path was started from a named file or from inline keyframes. To run a skill only for one specific cinematic, prefer the mechanic's onStart attribute instead.

Examples

CinematicWatcher:
  Type: ARMOR_STAND
  Skills:
  # Hide the player's bossbar UI the moment any cinematic starts
  - setVariable{var=caster.hud;value=hidden} @self ~onCinematicStart
Updated Aug 19, 2026