Bound
Description
Targets the living entities inside a region: a cuboid between two corners (the default), a sphere, or an upright cylinder. It takes the same options as the inBounds condition, and location targeters inside it are resolved with the caster of the skill. Every living entity in the caster's world is checked.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| shape | cuboid, sphere, or cylinder |
cuboid | |
| corner1 | c1 | First corner of a cuboid: a location targeter, pin name, world,x,y,z, or x,y,z |
NONE |
| corner2 | c2 | Second corner of a cuboid, in the same formats as corner1 |
NONE |
| x1, y1, z1 | Replaces that coordinate of corner1 after it is resolved |
NONE | |
| x2, y2, z2 | Replaces that coordinate of corner2 after it is resolved |
NONE | |
| location | loc, l, center, centre, origin | Center of a sphere, or the center of a cylinder's base: a location targeter, pin name, world,x,y,z, or x,y,z |
NONE |
| radius | r | Radius of a sphere or cylinder | NONE |
| height | h | Height of a cylinder, measured up from location |
NONE |
A cuboid needs corner1 and corner2. A sphere needs location and radius, and a cylinder also needs height.
Examples
Skills:
- ignite @bound{shape=sphere;l=@selfLocation;r=8}
- damage{a=5} @bound{c1=arena_a;c2=arena_b;y1=-64;y2=320}
Aliases
- bounds