Bound

Description

Targets the living entities inside a region: a cuboid between two corners (the default), a sphere, or an upright cylinder. It takes the same options as the inBounds condition, and location targeters inside it are resolved with the caster of the skill. Every living entity in the caster's world is checked.

Attributes

Attribute Aliases Description Default
shape cuboid, sphere, or cylinder cuboid
corner1 c1 First corner of a cuboid: a location targeter, pin name, world,x,y,z, or x,y,z NONE
corner2 c2 Second corner of a cuboid, in the same formats as corner1 NONE
x1, y1, z1 Replaces that coordinate of corner1 after it is resolved NONE
x2, y2, z2 Replaces that coordinate of corner2 after it is resolved NONE
location loc, l, center, centre, origin Center of a sphere, or the center of a cylinder's base: a location targeter, pin name, world,x,y,z, or x,y,z NONE
radius r Radius of a sphere or cylinder NONE
height h Height of a cylinder, measured up from location NONE

A cuboid needs corner1 and corner2. A sphere needs location and radius, and a cylinder also needs height.

Examples

  Skills:
  - ignite @bound{shape=sphere;l=@selfLocation;r=8}
  - damage{a=5} @bound{c1=arena_a;c2=arena_b;y1=-64;y2=320}

Aliases

  • bounds
Updated Oct 12, 2026