Tick Rate
Description
Slows down the target, or stops it at rate=0 (requires 1.20.4).
- Players: only the target's own client runs slower, so their movement, animations and everything they see slow down while the server and other players stay normal. At
rate=0every entity except players freezes on their screen, but they can still move. - Mobs and other entities: the server ticks them less often, so their movement, attacks, AI and potion effects slow down together for everyone. At
rate=0they stop completely.
Choose players, mobs or both with the targeter. Casting it again on a target replaces the previous rate and duration.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| rate | r | The tick rate of the target, from 1 (slowest) to 20 (normal). 0 stops the target, values between 0 and 1 count as 1 and values above 20 have no effect | 20 |
| duration | d | How long the change lasts. 0 keeps it until a reset. Players also go back to normal on respawn or world change | 0 |
| reset | Puts the target back to normal. Players get the server's current tick rate | false |
Examples
Slows the players around the caster to a quarter of normal speed for 5 seconds
Skills:
- tickRate{rate=5;duration=100} @PlayersInRadius{r=10}
Slows only the mobs around the caster
Skills:
- tickRate{rate=5;duration=100} @EntitiesInRadius{r=10;ignore=players}
Stops the mobs around the caster and freezes the screens of nearby players for 3 seconds
Skills:
- tickRate{rate=0;duration=60} @EntitiesInRadius{r=10}
A mob that slows down every player within 10 blocks of it. Players go back to normal half a second after leaving
TimeWarden:
Type: ARMOR_STAND
Skills:
- tickRate{rate=5;duration=10} @PIR{r=10} ~onTimer:5