Tick Rate

Description

Slows down the target, or stops it at rate=0 (requires 1.20.4).

  • Players: only the target's own client runs slower, so their movement, animations and everything they see slow down while the server and other players stay normal. At rate=0 every entity except players freezes on their screen, but they can still move.
  • Mobs and other entities: the server ticks them less often, so their movement, attacks, AI and potion effects slow down together for everyone. At rate=0 they stop completely.

Choose players, mobs or both with the targeter. Casting it again on a target replaces the previous rate and duration.

Attributes

Attribute Aliases Description Default
rate r The tick rate of the target, from 1 (slowest) to 20 (normal). 0 stops the target, values between 0 and 1 count as 1 and values above 20 have no effect 20
duration d How long the change lasts. 0 keeps it until a reset. Players also go back to normal on respawn or world change 0
reset Puts the target back to normal. Players get the server's current tick rate false

Examples

Slows the players around the caster to a quarter of normal speed for 5 seconds

  Skills:
  - tickRate{rate=5;duration=100} @PlayersInRadius{r=10}

Slows only the mobs around the caster

  Skills:
  - tickRate{rate=5;duration=100} @EntitiesInRadius{r=10;ignore=players}

Stops the mobs around the caster and freezes the screens of nearby players for 3 seconds

  Skills:
  - tickRate{rate=0;duration=60} @EntitiesInRadius{r=10}

A mob that slows down every player within 10 blocks of it. Players go back to normal half a second after leaving

TimeWarden:
  Type: ARMOR_STAND
  Skills:
  - tickRate{rate=5;duration=10} @PIR{r=10} ~onTimer:5
Updated Oct 28, 2026