Cinematic Cancel

Description

Interrupts an active cinematicCamera for the target player, immediately returning their camera and control. The mechanic must target a player.

Cancelling fires the onCinematicEnd trigger (and the original mechanic's onEnd skill) with an end reason of CANCELLED. If the target player is not currently in a cinematic, the mechanic does nothing.

Attributes

This mechanic has no attributes

Examples

Cancels the cinematic playing for the triggering player.

  Skills:
  - cinematicCancel @trigger

Ends the cinematic of every player within 30 blocks when the mob takes damage.

  Skills:
  - cinematicCancel @PlayersInRadius{r=30} ~onDamaged

Aliases

  • cinecancel
  • stopcinematic
Updated Oct 4, 2026