Cinematic Cancel
Description
Interrupts an active cinematicCamera for the target player, immediately returning their camera and control. The mechanic must target a player.
Cancelling fires the onCinematicEnd trigger (and the original mechanic's onEnd skill) with an end reason of CANCELLED. If the target player is not currently in a cinematic, the mechanic does nothing.
Attributes
This mechanic has no attributes
Examples
Cancels the cinematic playing for the triggering player.
Skills:
- cinematicCancel @trigger
Ends the cinematic of every player within 30 blocks when the mob takes damage.
Skills:
- cinematicCancel @PlayersInRadius{r=30} ~onDamaged
Aliases
- cinecancel
- stopcinematic