Projectile Rebound

Description

Applies an aura that rebounds incoming projectiles away from the aura holder, optionally sending them back at whoever fired them.

Attributes

Attribute Aliases Description Default
onReboundSkill onrebound, orb, onreflect, ondeflect Skill executed each time a projectile is rebounded
returnMode mode How the rebounded projectile is aimed: ORIGINAL_CASTER sends it back toward whoever fired it, MIRROR reflects it like a mirror ORIGINAL_CASTER
reparseFaction reparse, rf, changeshooter, cs Reassigns the rebounded projectile's shooter to the aura holder, so faction and targeting are re-evaluated true
cancelIncoming cancelhit, cancel, cancelevent, ce Cancels the original incoming projectile hit true
vanillaProjectiles vanilla, vp Whether vanilla projectiles are rebounded true
mythicProjectiles mythic, mp Whether Mythic projectiles are rebounded true
speedFactor speed, sf Multiplier applied to the rebounded projectile's speed 1.0
powerFactor power, pf Multiplier applied to the rebounded projectile's power 1.0
reboundDistance distance, offset, push Distance from the holder at which the rebounded projectile is spawned 0.6
maxRebounds max, mr Maximum number of times a single projectile can be rebounded 1
reboundConditions conditions, cond, c Conditions evaluated before a projectile is rebounded

Aliases:

  • projectilereflect
  • reboundprojectiles
  • reboundingprojectiles
Updated Aug 19, 2026