On Damaged
Description
Applies an aura component to the target that triggers a skill when they take damage.
| Implemented Placeholders |
|---|
<skill.var.damage-amount> |
<skill.var.damage-type> |
<skill.var.damage-cause> |
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| onHit | ondamagedskill, ondamaged, od, onhitskill, oh | [Metaskill] to execute if the target is damaged | |
| cancelEvent | cE, canceldamage | Whether or not to cancel the event that triggered the aura | false |
| damageSub | sub, s | An optional static decrease (or increase if negative) to the original hit's damage | 0 |
| damageMultiplier | multiplier, m | An optional multiplier on the original hit's damage | 1 |
| damagemodifiers | damagemods, damagemod | Allows the aura to apply damage modifiers. Also accepts a list, as shown in the example. Placeholders can be used as the modifier's amount (Premium only). | |
| deflectProjectiles | deflect, reflect | Whether projectiles should be deflected | false |
| deflectconditions | dconditions | If deflectProjectiles is enabled, it will have to follow the specified set of conditions to work |
|
| modDamageType | damagetype | The type of the damage that must be received in order to trigger the onHit metaskill |
Examples
Skills:
- aura{auraName=damageResist;d=200;components=[
- onDamaged{
onTick=[
- particles{p=flame;amount=10;hS=0.4}
];
damageMods="FIRE 0.5, MAGIC 0.3, CUSTOM <caster.var.customresistance>"} @self ~onInteract
]}
Aliases
- onDamage