On Chat
Description
Applies an aura component on the target player that triggers a metaskill when they type a chat message
| Implemented Placeholders |
|---|
<skill.var.input> |
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| onChatSkill | onchat, oc, then | The metaskill to execute when the player chats |
onChatSkill Attribute
When the metaskill is execute, a new skill-scoped variable containing what has been said in chat is set, called input.
Its value can then be fetched via the <skill.var.input> placeholder.
Examples
The ExampleSkill metaskill will create an aura on every player in a 20 blocks radius. If those players were to chat during its 10 seconds duration, a message would be sent to them and they would be set on fire.
ExampleSkill:
Skills:
- aura{d=200;i=1;components=[
- onChat{onChat=ExampleSkill2}
]} @PIR{r=20}
ExampleSkill2:
Skills:
- message{m="SILENCE!"} @trigger
- ignite @trigger
This below example uses the StringEquals condition to check what the player typed! The message mechanic will only appear if the player typed QueenOfAnts is a noob.
YourMob:
Type: ZOMBIE
Skills:
- aura{d=1000;i=1;components=[
- onChat{onChat=ChatSkill} @PIR{r=20}
]} @trigger ~onInteract
ChatSkill:
Conditions:
- stringequals{val1="<skill.var.input>";val2="QueenOfAnts is a noob"} true
Skills:
- message{m=She is indeed!} @trigger
Aliases
- chatprompt