Do Nothing
Description
**This is a Premium only feature**
Causes the mob to stop doing anything based on provided conditions.
It seems conditions are reversed when using this, for example day true will make the mob doNothing if it is night time, and day false will make the mob doNothing if its day time.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| conditions | c, cond, fleeconditions | The conditions to use |
Examples
This would cause the mob to stop it's AI if the day condition is met.
ExampleMob:
Type: ZOMBIE
AIGoalSelectors:
- clear
- doNothing{conditions=[ - day true ]}
Aliases
- nothing