Waystone Discovered
Description
Checks whether the target player has discovered the given waystone (state is DISCOVERED or ACTIVE). Returns false for players whose state is UNDISCOVERED or who have no entry at all.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| waystone | w, id | The id of the waystone to check | Falls back to the unkeyed argument |
Examples
Discovery proximity gate (so the discover mechanic doesn't fire every tick once already discovered):
WaystoneScan_IRONFORGE:
Skills:
- waystoneDiscover{waystone=IRONFORGE} @PlayersInRadius{r=6} ?!waystoneDiscovered{waystone=IRONFORGE}
Only let the menu open after discovery:
- waystoneOpenMenu @trigger ?waystoneDiscovered{waystone=IRONFORGE}
- message{m="<red>You must discover the waystone first."} @trigger ?!waystoneDiscovered{waystone=IRONFORGE}
Aliases
- hasWaystone