Damagedealt

Criteria: DamageDealt

Triggered when a player, or a projectile shot by a player, damages a matching entity.

Attributes

Attribute Description Default
EntityType The damaged entity type to match. Supports comma-separated entity types. Any
Cause The Bukkit damage cause to match. Supports comma-separated causes. Any
MinDamage The minimum final damage required for the criteria to progress. 0
DamageAsAmount Whether to add the rounded final damage amount instead of 1 progress. false

Examples

SOME_ACHIEVEMENT:
  Criteria:
    DEAL_HEAVY_DAMAGE:
      Type: DamageDealt
      EntityType: ZOMBIE,SKELETON
      Cause: ENTITY_ATTACK,PROJECTILE
      MinDamage: 8
      Amount: 25
Updated Aug 19, 2026